
You can change it and adjust it to your own needs. My settings for "MoonPhaseMultipliers Default" are: The strength of the directional light and VL at night is now adjusted indirectly in the EVLaS cfg file. Just remember that the intensity of the light and VL's depends on the phase of the moon (Masser).ĭusk and dawn look different too, I made it quite realistic and if there is no sun or moon, no directional light either. This small (but big) mod created by Kitsuune allows to fully synchronize the volumetric lighting with the position of the sun and, more importantly, with the position of the moon, and additionally allows for synchronization of the light intensity at night with the moon phase.ĭue to these changes, the nights look completely different in this version. If you don't know what EVLaS is yet, I'll explain shortly. Version 6.0 has been fully redesigned for EVLaS. This file has an open permission, so if you need it for something, you can change and modify it as you wish. Don't use the Unofficial Patch for CW for now, I haven't tested this preset with it, many of the changes Soulmancer made are included in my patch. So you have to use it with the original CW.esp. Some are made in so lazy way, that they only look good with ENB. I introduced many of them to adapt CW to ENB and EVLaS. But from now, it's just going to be a patch (Soulmancer thanks for your help). One important note, I previously included a modified version of Cathedral Weathers.esp in the preset (specifically in FOMOD).

18471, 374b8 - Solstheim weather are now in a new ini - !_DLC2_VolcanicAsh_2.ini.00081e - has its own separate ini file now - !_SKYRIM_CloudySnow_3.ini.10a23b – new, own separate ini file - !_SKYRIM_Clear_5.ini.10e1f1 - moved from !_SKYRIM_Cloudy.ini to !_SKYRIM_CloudyFallForest_2.ini.10e1e7 - moved from !_SKYRIM_Cloudy.ini to !_SKYRIM_CloudyFallForest.ini.10e3d4 - added to - !_SKYRIM_CloudySnow.ini.All lighting has been rebuilt to match "Dynamic Volumetric Lighting and Sun Shadows" (DVLaSS) mod.
