
This is beyond my comfort level with mods to my Wii but feel to try it if you are more adventurous.ħ. This is probably required for copy-protected saves but, to extract it, you need a NAND backup of your Wii using BootMii or you can use Xyzzy to extract it. Steps 3-6 only need to be run once for each Wiiī. This will create files with key values under the folders "private" and "shared" within the FE100 base folder.Ī. Those keys are specific to your Wii and present on every save file.Ħ. This step will add data to all but the last remaining fields in FE100KeyGrabber's GUI. Press the button: "Get stuff from a save file" and find the data.bin of any save file you copied to your SD card. Those came from this post at the HackMii blog and are the same on every Wiiĥ. Sd-key: AB 01 B9 D8 E1 62 2B 08 AF BA D8 4D BF C2 A5 5D Run FE100KeyGrabber.exe and fill the following manually: dll file so I did a search on my own computer, found a copy and pasted it on the FE100 folder.Ĥ. The first time I ran it I got an error stating I was missing some. That pages states: "Install Microsoft Visual C++ 2008 SP1 Redistributable Package x86" so you should probably do that. Download and extract FE100 from the Wiki page. Either do one save file at a time so you don't get confused or refer to this page in the Wiki to identify your game (not all games are available).ģ. Those title ID's are not very descriptive. The save data will be stored under \private\wii\title\XXXX\data.bin where XXXX is the title ID of the game you are saving from. I did my experiment with F-Zero (SNES) and Super Mario 64 (N64) and both worked perfectly.Ģ. Perhaps this and other specific game are copy-protected for whatever reason. Dream" (NES) save file as the "copy" button showed up as disabled. I was not able to copy the "Punch-Out Featuring Mr. Using the Wii Save Data Management Menu, copy your save file to an SD card. This post at GBATemp is what led me to the answer.īe sure to work on a copy of the save data and back up the original in case the file becomes corrupted and unusable.ġ. This way, you can continue your Virtual Console purchase games on an emulator launched from the HBC.

The procedure below describes how to extract virtual console game save files to be used on any emulator. So far I have only tried this with SNES and N64 Virtual Console game files and it worked for the two I tried so it's not far-fetched to think that it will for most games. I did not invent any of this so credit goes to smart folks that created the tools. I asked about this on a recent post but did not get any replies so I did some research and figure it out (oh, the horror of actually working for something.). This is my little contribution to the WiiBrew community.
